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Swordigo final boss name
Swordigo final boss name









swordigo final boss name

It’s well-worn territory, but why complain when the overall quality is solid?Ĭontrols are easily handled with on-screen buttons for left and right movement in addition to buttons for sword slashing, jumping, and magic.

swordigo final boss name

Items can be collected, blocks must be carried to place on switches, treasure chests exist to be looted (complete with a happy little discovery tone), and so on. It’s familiar territory, yes, but the story serves merely as a framing device for romping through forests, caves, dungeons, and other dangerous environments while slashing at swooping bats, charging horned monsters, crawling spiders, and other dangerous forces.ĭefeating enemies earns experience points which, in the grand tradition of games such as Zelda II, allow the player to level up and customize one’s character with an emphasis on life, attack power, or magical ability.

swordigo final boss name

When long-forgotten conquering creatures return to cause havoc, it’s up to the player to take up a sword, learn a little magic, and journey across the land to recover the powerful weapons necessary to banish the beasts once and for all. Ideally, that should pique your interest with a mild bemusement noise. Swordigo from TouchFoo manages to recall elements of beloved console games such as Zelda II: The Adventure of Link, Metroid, and Castlevania: Symphony of the Night with action/platformer/RPG aspects set around original yet familiar characters, tropes, and conventions. It’s always nice to see an iOS game riff on classic video gaming franchises without openly ripping off themes or visual motifs. Swordigo channels the spirit of classic NES-era platformers with fantastic results











Swordigo final boss name